43 thoughts on “arguably the most ingenious boss fight in the history of gaming”

  1. Was this the boss where you had to plug in the controller into the second player slot to stop it from “reading your mind”?

  2. When I first played this encounter the only way I could beat him was by planting c4 on the wall and then positioning him close to it and setting it off. I never knew about the controller thing until years later.

  3. My brother and I figured it out pretty fast but when I think about it I can’t remember how. I had it on gamecube and had to switch down all 4 controller slots. We didn’t have access to anything that could help us figure it out so it might have just been a freak fluke or we really just did think to actually do it. I was probably feeling desperate having found no real weakness.

  4. My wife asked me yesterday what all the fuss was about regarding death stranding. I sighed and said, well, to really understand, you first have to know who created it.

    I explained the psycho mantis fight from metal gear and why it was the most brain fucking thing that had ever happened at the time.

    Hideo created a fucking legion of fans as a result of this masterpiece. A lot of us have been following his every move ever since.

  5. I think it’s funny how no one has done this again. We have even more powerful tech these days and yet no one has been this creative again

  6. This certainly was ground breaking. I remember experiencing this first hand and feel very fortunate that I had the luxury.

  7. My 12 year old brain couldn’t handle this fight. Had to come back to it a year later after finally figuring out how to use the internet to my advantage

  8. But what about the mr freeze fight everyone went nuts for in Arkham city, where it gives you a list of different ways you can attack him, and after you’ve done the move it neatly crosses it off your list.

  9. It’s been almost 20 years and I still reference this fight as my most bizarre experience in gaming. The moment Mantis actually said “So you like to play Suikoden?”. I did play Suikoden at the time! They had the voice actor actually read out games that are found in your memory card. Not all, but enough to get one you actually play. I was speechless!

  10. In Twin snakes (the game cube remake) he reads your memory card and mentions some of the games you play: zelda, mario sunshine, smash melee. He’ll even say something based on the number of times you saved, calling you reckless if you’ve only saved once or twice.

  11. The entire series was just wonderfully designed and ingenious. Im still freaked out from son’s of liberty near the end where raiden is naked and the colonel gets bugged and….I also hate that they trolled me during that fight where it showed the “death screen” but you continued playing where the codex would show. Hideo 1 also threw me for a loop.

  12. From an employed game designer, I want to put in to my own words why this is the greatest single moment in gaming history.

    I’m not saying this game is the best game ever made. I don’t even think that, as a whole package, it’s the best game in the series. But when discussing the series, I often have a hard time saying whether or not I prefer MGS1 to MGS3, and it’s because I believe the 15 (or so) minutes that you spend with Psycho Mantis is one of the most important uses of the medium that has ever been achieved, and very few games have capitalised on what this moment strived to do.

    So when you watch television or movies, it’s a one directional experience where, at the moment of viewing, the audience simply absorbs what’s being presented.
    Video games typically create a a two-directional experience of call and response. The player sends information to the game in a way that vicariously places themselves within the game world; in that way, the game is *almost* a 4D space. A constructed realm of time and action that exists on a screen in our real world.
    We provide an input and the game reacts with new information.

    Now, what Metal Gear Solid 1 does with both the Psycho Mantis boss fight and Meryl’s codec code, is that it reverses the input, call and response. Up untill these points, the story moves forward as a result of player input and in-game response. But then, suddernly, the game offers two situations where the story wont easily/naturally move forward until the game creates an input on to the player in a way that influences us, in our world. It doesn’t do this in as tangible a-way as we do it, by pushing a button and having our character react. But it does push a mental button, causing the player to react. In a way, the player is being played by the game during these points as a means to co-operatively progress through the story.

    The theatrical context of a fourth wall is simply extending the realm of a 3d space. This is more than just a fourth wall break. It doesn’t just acknowledge the audience, but it creates something much closer to a 4D environment where input, call and response is perfectly mirrored between the game and the player. I don’t know if this is a fifth wall break, or some kind of fourth wall merge. But, to me, it’s fucking phenominal and it breaks my heart that this happened in 1998, but we’ve barely touched on this concept since.

  13. The MGS series has 2 of my all time favorite boss fights

    this meeting with psycho mantis

    and the Rex V Ray fight

    both make me skeeter valentine in my sneaking suit

  14. For me, it will always be the end of Jedi Knight II, where you have a lightsabre fight, and the only way to win is to turn off the lightsaber like Luke in Jedi and refuse to fight altogether!

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