What is it with people who say this? Not only that, some of them encourage devs to keep doing it – “more power to them”, “they deserve it” and their excuses are just silly like server costs. NMS for example makes money only out of sold copies and they can provide free huge updates. Sure bigger team means more expenses but games have gameplay DLCs to make up for that and updates that keep new players comming

They say it in such a way to put themselves on a moral high ground, they believe they are better than someone who cares about this: “I don’t care about cosmetics, I’m better than you”. They believe that their approach is the only logical one. “Everyone who pays full price for a game and demands to get all of it is just silly with priorities all mixed up.”

I for one when I pay $60 for a game I want to be able to unlock all cosmetics for free. I don’t mind paying for DLC that adds to the gameplay in a meaningful way as long as it doesn’t feel like it was stripped out of base game. Microtransactions are designed in such a way to make regular free loot look bad in comparison.

Why is that when someone is unhappy about paid cosmetic items, they are laughed at?

EDIT: I want to elaborate on my thoughts

Another argument I ofter hear is that $60 is worth less now than couple years ago and dev costs going up and up

Inflation first – companies figured that out already, that’s why we have special editions that costs twice as much as base game, seasson passes that are now added to every major game, their development costs are hugely recuded and they cost often $30+
Collector editions that are produced in china and often cost $200+ also lets not forget how big gaming market is now compared to 15 years ago. Sure base game might cost $60 still but there are 100x more of us now. My point is games make much more money today and that’s without adding micro transactions in on top of that more + more games adapt GAS model. IMO inflation argument is just silly because companies already have figured out multiple other ways to deal with that. And if it was such a big issue for them you think base game would still cost $60 today? Maybe we will see price of base editions going up when gaming market starts to stagnate but that’s in couple years time as of now each year there is a new record broken, most expensive game to make, most copies sold, highest avg. customer spending etc. Besides does inflation justify that most in-game stores have goods of total worth of over $1000, $2000 HELL even $5000? with each little thing going for $10-20? Maybe if micro transactions weren’t priced so ridiculously I wouldn’t mind them that much. You think why so many popular games with GAS model sell their games for 50-80% off or even giving them away for free? in-game store is where’s money at. This is why every AAA game seems to adopt fortnite’s store model, to play into your FOMO (fear of missing out). Lets also not forget that distribution itself has gotten dirty cheap, back then games had to be brought into stores where store itself took huge cut and who managed distribution in X country? 3rd party publisher and they wanted their cut as well. So not only audience has grown but method of distribution has become much much MUCH cheaper, faster and easier.

Development costs going up – I’m surprised people talk about costs of developing a game while the biggest spender in any industry is marketing. Often costs of making a game pale in comparasion

costs going up is a sign of industry growing it’s a good thing not only that but if we were to compare ROI on a game previously to what is is today I would be surprised if it didn’t sky rocket.

In early 00′ devs had to work on their own engines, develop their own tools just to be able to start making an actual game this costed money and years of work. Now tools are all developed, devs are not even required to make their own – UE4 comes to my mind

Also lets not forget that game devs get paid less than equally skilled workers working in another industry. You as a coder are doing yourself a disservice by working in gaming industry, you are easily outsourced and if you can do it, someone else also can for cheaper. They sold people a dream of working in gaming industry in late 10′ and now they are reaping what they sowed for free practically all of this while pulling crunch after crunch

And some people still have an audacity to defend microtransactions? companies are not your friend, and no they dont need that another $10 from your pocket. Sure if you want to buy it anyway go ahead but if you are going to defend their practices at least think of a good argument for once



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45 thoughts on ““as long as it doesn’t affect gameplay I’m ok with micro transactions” while paying $60 for a game”

  1. Cosmetics add nothing to actual gameplay if you feel you shouldn’t have to pay extra for them… then don’t get them? I don’t think there’s anything wrong with people saying “yeah I like this company I want to support them further.” Who am I to say “No you shouldn’t want that that’s wrong.” It just seems so straight forward to me.

    Honestly this feels on par with getting mad at a kid for making a lemonade stand. He’s just trying to make a little money. Support him or don’t. But you look like an idiot standing up here and announcing to anyone who will listen that he’s a fool.

  2. Yeah, this subreddit / reddit in general / gaming publications are full of totally anti-consumer pro-business sycophants and bootlickers, what else is new.

    ​

    You’re not wrong though. I think a lot of it has to do with the economics of game development in general. Production costs today eclipse what they did in the 90s. It’s amazing to think that Looking Glass did Thief 2 with maybe 15 developers. Once upon a time 3d and 2d art took much less time and effort (labor costs) to produce, not the case today.

    ​

    There’s also possibly a bubble via ‘gaming as a speculation / investment vehicle’ which facilitates a lot of the worst excesses from your Ubisofts etc.

  3. Gaming culture sucks now

    Remember back in the day when we paid $60 for a game got no microtransactions, loot boxes, and DLC? Remember there was no 10GB day 1 updates? Remember when we actually got a complete game?

  4. LOL Activision and EA have filed patents on that stuff. If we let the micro transactions in single p player games, there Will be no stopping for the corporate greed.

  5. As ive been saying, i dont buy them, i dont support MTXs but if they have to be there, let it be something that you dont gain an edge for buying, because they arent going anywhere anytime soon, because there are people dumb enough to buy them, and who knows perhaps its the reason we dont pay upwards of $80 $90 dollars for a game, but as long as people are buying them, they will still add them, and EA is only getting worse, along with 2k

  6. I’d like to pay my 2 cents.

    I play Overwatch. I wish that I convert my dollars directly into the currency to purchase skins directly. I am a grown adult and know how money and gambling works. So I don’t like that I have to gamble for event skins. I currently have 6500 gold coins from just stockpiling. When Halloween comes out I will want to get last years Soldier 76, which will take 1,000. Any new cool ones will be 3,000. I hate that I would have to buy a stack of boxes and hope to either earn the 500 coin stack enough times to pay for a 3,000 skin or actually be lucky enough to get the skin I want.

    I don’t mind cosmetic micro transactions but I just hate the have-your-cake-and-eat-it double dipping on the loot box philosophy. I would gladly throw money at the screen if it meant I could buy the shiny item I want.

    Otherwise there needs to be a way to earn currency aside from lucky loot box drops. Play the game, get coins? Pay real money, get coins? Plz?

  7. In the past I thought even free unlockables were a console game thing and unnecessary busy work. You might have got them in Tekken but not Quake or Unreal Tournament that I remember. I think some people get a hit from spending money, like those who do recreational shopping.

  8. The MTX argument is so tired.

    If you don’t like them don’t buy them. If you don’t like a game with them, don’t buy the game. And if a SP game has them, then forget that game exists.

    They are too lucrative to go away. Wasting your time trying to justify why publishers do it isn’t going to change anything.

    Simple fact is that if publishers can’t create a revenue stream post launch through some type of monetization, then they have zero incentive to create any free and meaningful content after a game has been launched. MTX fix that exact problem. Publishers get their money and players get free content rich updates.

  9. I think it’s worth considering that while AAA games have stayed at the $60 price point for what, 15 years almost? there has been serious inflation and overall development costs have skyrocketed.

    I’m not saying that the exploitative and scummy practices many companies have used are okay, but rather that I think the numbers just don’t add up for $60 and nothing additional being THE price for a big title forever.

    Gameplay DLC can be very expensive too, and depending on how much of the userbase actually stays around long enough to buy it, you might not be looking at huge revenue. It’s a gamble like launching a full game, while cosmetic microtransactions are basically guaranteed profit.

    Personally I kind of like the cosmetics model, because it lets people that want to spend money fund content while I pay nothing past the initial purchase. If they’re getting enjoyment out of what they buy, why should I care?

    ^^^ The exception to that being I don’t believe there should be any type of RNG/gambling involved in buying those items.

  10. I’m just not a typical reddit crybaby who wants to complain about things that arent a problem. These games are cheaper than ever and it’s by far the cheapest hobby that I have. Microtransactions are a good alternative to more expensive games up front.

  11. Easy solution:

    1. Wait till all dust clears the air.
    2. See the title reach the $5-$10 spot when it’s “complete”.
    3. Enjoy the games and stop paying full price.

  12. Personally I wish cheat codes would become a thing again. In GTA IV, if you want those cool guns, or sweet car, or helicopter, you just punch in the cheat code. Now it seems like most AAA games remove cheat codes and expect you to buy your “game enhancements”.

  13. So it depends. I don’t care about cosmetics, never have and never will. I will never spend money on it nor will I ever work to unlock them.

    With that in mind, I do not mind cosmetic microtransactions as long as the game is getting free updates to compensate. If a company is releasing a 60$ game and is going to be releasing free content for a couple of years, then yes they need a way to still make money on the game.

    The question is, which is better? Release an expansion for 20+$ while segregating the player base or release the expansion for “free” and make money off microtransactions?

    I would go with the first option. If the company is selling cosmetics in the store and is not releasing any additional content for free on a 60$ game, then yes I agree with you.

  14. For real though, as someone who always loved customisation and unlocking different outfits by doing challenges and such, how the hell did “It doesn’t affect gameplay, GAMERS RISE UP, get a life” become an argument?

  15. “I for one when I pay $60 for a game I want to be able to unlock all cosmetics for free.”

    I and every other human want things to be cheaper. I’m not going to act like I’m entitled to it though.

    The part that a lot of anti-microtransaction people seem to forget is that a lot of these games are also getting ongoing development and free content updates. Something has to pay for it. You are just taking that for granted and then bawking at optional cost regardless. Something has to pay for that development.

    That’s basically the argument and you would do well to stop arguing so dishonestly by inventing this bullshit scenario where everyone you don’t agree with is some witless sap who is “defending the company” because they think they are his friend.

    Some people just don’t care to go berserk the second any sort of money becomes involved.

    I also personally struggle to understand the line of thinking that says it’s better to paywall meaningful content as DLC than it is to give that away for free and pay for it with completely ignorable cosmetics. How is that beneficial to me? It’s some principled idea that’s actually worse for my wallet.

  16. I have a complicated stance on this. Here goes.

    1. Microtransactions should have no impact on gameplay. If it’s an online game, it gives an edge to payers over non-payers. For offline games, it encourages the developer to make the game more grindy to in turn encourage spending to get past certain points (Shadow of War).
    2. Cosmetic microtransactions that have zero impact on gameplay are OK by me IF that money is used to fund the ongoing support of the game. Many games wouldn’t get more than 1-year of post-launch support without it.
    3. Licensed DLC (such as a Ferrari pack in a racing game) makes sense. Part of the cost of licensed games is the cost of obtaining that license. And when you have 300+ cars in a game, that licensing cost can get prohibitive. In these cases, it makes sense to break out certain packs by brand. HOWEVER, see point #1. These cars should be for aesthetics/collecting. Your top cars in each category should come with the base game.
    4. My Golden Rule – The game needs to stand on its own without any DLC. If DLC is required to enjoy key aspects of the game, then it should have been part of the core game.
    5. Or 4b, if you will – if content is ready for launch, and does not require additional licensing fees, it needs to be in the base game. Not in-the game but requiring a DLC price unlock.

    So as you can see, my stance on DLC is that it should only be used to fund the ongoing long-term support of a game that otherwise would not see such support, or that it should, through licensing, allow for more cross-category options.

  17. Thank you, good post. I am especially annoyed when people are okay with microtransactions that boil down to “game, don’t waste my time” (after you already bought it, you need to pay more so that it wastes your time less and is more enjoyable??) and also people who are okay with microtranscations that are just cheats.

  18. Even the people on the NMS reddit say that same shit “I mean, as long as it’s for cosmetics it’s totally fine!”

    Pisses me off so much. It’s so engrained in them that it’s normal. I feel like the majority of the people who are okay with it are no older than their younger 20’s.

    ​

    EDIT:

    What makes me angry the most is it makes games feel like you aren’t playing for anything. There’s this hollow progression. You might unlock some rags for clothes or some dumb ass skin but there’s no reason to play missions and unlock shit and work for shit because you literally CAN’T because the ONLY way is to PAY. God it pisses me off so bad.

    You used to try to beat a mission without dying once, or get a certain amount of headshots, etc. and you would unlock awesome shit in games and they’ve gotten rid of it which is the entire point of playing most games and having fun, to be rewarded. Otherwise, what’s the point of a game if it’s not rewarding. What’s the incentive to play more than once. What happened to beating a game to unlock new characters or beating it on hard to unlock new characters and weapons. It’s crazy.

  19. Sad part is, developers never see any of this money. It’s all going to the publishers, who in turn, generally treat the developers, and customers, like total shit. Microtransactions of any sort are inexcusable in any game I’ve paid money for, the end. Publishers are just fucking greedy.

  20. Yes, this. Like. I think what Overwatch is doing is OK -100% MT supported + 2/3 of normal base cost, but yeah, what companies like 2K are doing is horrible. Season pass + MTs is horrible. BFV’s plan would be OK – praiseworthy even [no loot boxes + no season pass] but they broke their promise about allowing players to buy every item with non-premium currency and the game is still a buggy as hell mess.

  21. For people who don’t care about skins it works out cheaper. Usually when there are micros-transactions for cosmetics gameplay content is added for free. You get free content and community doesn’t get segmented by DLC maps.

    Problem for you is there are people who like spending money on skins and they spend big. Companies have worked out that they can milk them for all they are worth. If you are poor and like skins you are fucked. People vote with their wallets and yours is empty.

  22. Microtransactions are an attempt to iterate on the business of game development.

    I used to be in the industry; level designer. The reason I’ll never go back is because working in game dev nearly killed my interest in video games at all. It wasn’t the work hours or the shitty working conditions that did it. It was gamers.

    There are a lot of people who play games and, for whatever reason, feel that they are in a position to harass and threaten devs when things don’t go their way. From personal experience, I think this is a case of not sympathizing with – or even trying to understand – developers as human beings.

    Similarly, microtransactions suffer from a mutation of this condition. There are some microtransaction systems that are just plain awful – like those where you can pay to have an advantage over other players. But then there are microtransactions which are an optional enhancement of the experience _and don’t negatively impact others’ gameplay._ I am fine with the latter.

    Or, are you saying that for the cost of four movie tickets, you expect everything about a given experience to be handed to you as if it were your God-given right?

  23. For the record, we as consumers are perfectly allowed to be ok with cosmetic microtransactions. This whole post reads like “well I hate it and you should too because it’s stupid and I got laughed at for expressing my opinion. And if you don’t hate it, then you’re part of the problem and need to get out of gaming”. That’s a bit exagerrated but you get my point. I’m guessing the reason you got laughed at was for posts like this.

    Just because you have a problem with it, doesn’t mean everyone should have a problem with it. I for one am of the opinion that AAA game publishers are going to put extra monetization in their games, there’s really no preventing that entirely in modern day. Given that, I’m ok with those MTs being cosmetic only, not affecting gameplay, and generally staying away from game mechanics.

    Good MT systems are rare, but they do exist.

  24. Why are you looking at cosmetics that don’t impact gameplay as something you’re entitled to?

    You can buy a white T-shirt from Walmart or from Kanye West… they literally serve the same purpose. The only difference is price tag. Some people like shiny shit they paid extra for. Should you be entitled to that for the same price as the Walmart shirt?

    > I for one when I pay $60 for a game I want to be able to unlock all cosmetics for free.

    Things have changed. Why does everyone care so much about how their little pixels look on screen? Does it hurt you mentally if someone is tea-bagging your lifeless body on screen with an expensive pink hat rather than a blue one?

    > Microtransactions are designed in such a way to make regular free loot look bad in comparison.

    And the answer is apparently, yes. Do you also hate Volkswagen because they have lambos and only made it to make your beetle look bad? If you want it so bad, pay for it. If you don’t want to pay for it, then don’t buy the game.

    > NMS for example makes money only out of sold copies and they can provide free huge updates.

    That is their business model. They also happened to fucking lie for two years and get a shitton more preorders than they expected to get so their revenue greatly exceeded their projections. You’re saying you would rather dishonest devs who lie about what will be in a game rather than paid cosmetics which do nothing?

  25. The worst comment is probably “my money is my business” like it makes all the microtransactions anti consumer practices totally fair.

  26. People don’t understand that if you’re ok because it won’t affect you, they will continue to do it, and they will try to make it worse and worse until one day it may affect you.

    Some people don’t get it, but some games have intentionally harder grind so they put currency or different things to buy from the market. The MMORPG market is basically dead because of this.

    Skins and colors and other bullshit, there are some people that don’t care about those, but lots of those unlock-able stuff were behind achievements, now they’re simply behind a paywall. Not to say that these can conduct into making the base models meh looking, so they can push and sell better looking skins.

    Is freaking stupid that people are ok with all these stuff because “it doesn’t affect them”.

  27. I hate the “it’s just cosmetic” argument. Cosmetics contribute to your enjoyment of the game – if they didn’t, why would people buy them? Defending the practice when we used to have games which gave you access to all the same customization options for free is bullshit.

  28. Only naive people would think mtx doesn’t affect gameplay and general game design.
    One huge aspect within game development it affects heavily is often progression systems. And then we have reward systems littered with “eye candy” and gambling mechanics. This industry…

  29. ~~as long as it doesn’t affect gameplay I’m ok with micro transactions~~

    as long as it doesn’t affect gameplay, I don’t give a fuck. I’m not going to spend money on it but something has to fund the continuing cycle of development, unless you want every game to be like Anthem or worse.

  30. I like what crash team racing did, where you can work to earn coins, during the grand prix you get like 200+ a race, and stuff costs like 500 to 5 grand depending on what you’re buying. But also you can buy the coins too.

    That being said, they promised no micro transactions in the beginning, and that is trashy to put them after the fact.

  31. You need to cut a balance here. Of course everyone wants the best came possible for as little money as possible, but not acknowledging the business side of things is just short sighted and not fair to the people who do this for their job. Of course they want more money, that’s what a business DOES. Micro transactions give companies more opportunities to make money, and while I personally don’t agree with them in most games, I understand why they are there.

    If you don’t like that a game has micro transactions then don’t buy that game. Don’t go around trying to police what games people should and shouldn’t buy.

  32. The mere existence of microtransactions means progression will more than likely be stunted to encourage people paying money. Same goes for earning optional cosmetics and its currency.

  33. And now my argument to you: Why do you care so much?

    I am perfectly content with paying $60 for a game, so long as I am enjoying the gameplay and that gameplay will last me a good while via updates or just fun. If there’s a bunch of cosmetic shit to buy, maybe I’ll buy it every once in a while, but I really don’t care that much. $60 really isn’t that much these days, and it is well worth the money if you get a lot of time out of the game.

    This is likely the sentiment of most of the people you crucify. They enjoy the BASE GAME. They don’t need all the extra shit to be content with what they are playing. They don’t need the flashy skins or gold trims. They are having fun, while the ones who ridicule them are busy complaining that they can’t get all the pretty skins they wanted.

    You see, this just relates back to the trend I keep noticing. Gaming has changed. Players are no longer content with simply playing a game for fun or playing to just get better anymore. It’s all about progression, progression, and more progression. Having a game that doesn’t have a progression system these days (which includes cosmetic progression) is most likely going to kill it on arrival.

    So no, not all of the people that “defend” (as you call it) the microtransactions are actually buying them. They say they don’t care if it doesn’t affect gameplay because they don’t plan on buying them either. Since they aren’t buying them, they don’t care how much they cost. They care about the base cost to play the game and how much enjoyment they are getting out of the game.

    -Sincerely,
    A Guy Just Looking to Have Fun Playing Games

  34. The people who say this know that it costs way more to make a game nowadays. Some games should maybe even be $99 out the gate.

  35. this is especially true for those playing wow classic and see say a hand of rag or the banana shoulders and just know that guy is hard core

    I know its vain and what nots, but appearance has a huge impact, especially on these older games where its tied to progression.

    and some of us want the old experience.

  36. For me it’s because I’m choosing the better of 2 evils. It’s come to the point where mtx are here to stay. It’s too much of a cash cow for developers or publishers to not include them in their games. and if we have to have mtx I much prefer cosmetics then things that affect game balance.

  37. Some people don’t have the energy or time to worry about a game as long as it works. Some people may have crap going on in their lives or others and really couldn’t give a shit.

    If the game is still fun without the microtransactions, then why should they care? Everyone is a human being with a finite amount of time to spend.

    And unless you’re able to immediately recommend something infinitely better than what they were interested in, they’re probably going to go for the thing they can at least enjoy, and since they do this for *fun* they’ll probably be more than a little bit annoyed at the people who are making their entertainment into the equivalent of a political stance.

    For some people, they don’t care because it’s literally not going to be on their radar. They have bigger stuff going on and the last thing they need is to get depressed over the thing they do to *not* be depressed.

    Like what you want is a good aspiration, but it’s not the world we live in, and people can only fight so many fights before they’re either at their limits or completely expended.

    What i’m basically trying to say is I don’t have the energy to worry about something like this. If the game works and is fun, i’ll just play it and ignore the microtransactions. if i’m not having fun, i’ll just move on.

    I mean I don’t think you have your priorities mixed up if you have the time to do it, but you do have your priorities mixed up if you think everyone should be able to put out the same energy as you. You don’t know anything about anyone on the other side of the screen.

    For some reason the internet has made people think you can rally everyone to everything. And that’s just…not realistic.

  38. This will be downvoted because I’m posting it on ‘this’ subreddit, but whatever, I never cared about karma anyway.

    People are okay with it because its a way of supporting companies that they like. Even critics like AngryJoe are happy to plonk down money for MTX and DLC if it’s good quality and worth the money.

    It also helps shape the industry. Microtransactions are always going to be a thing. That’s never changing. However, if the focus is on buying cosmetics? That’s what most developers are going to make. Especially if you buy that stuff and reject the other stuff that pushes the boundaries or is unacceptable.

    >In early 00′ devs had to work on their own engines, develop their own tools just to be able to start making an actual game this costed money and years of work.

    In the early 00′ developers were also fired the moment they finished work on their game. Only a skeleton crew and project leads were retained unless you worked for a very rich company that didn’t mind spending money keeping you on the payroll. It wasn’t until MTX and DLC took off that developers started getting greater job security which came from the simple fact that they could continue to justify the cost of employing them by making DLC and MTX items for games.

  39. I take a middle position on this. I definitely don’t think “all microtransactions are fine,” but I also don’t think all of them are awful. I do think that the cost of making games have gone up, and that $60 does not cover an infinitely growing game, so gamers will have to get used to paying more than that (on average) for a game that continues to grow.

    What I do expect, however, is that:

    If you pay $60 then you get *at least* $60 worth of game.

    Plenty of developers have failed at this, delivering projects that are too short, too lacking in features, too grindy, just not good enough at $60, and then ask you to pay to reduce grind, add in content that should have been part of the base game, or items that should have been part of the base game. The base game should be plenty for $60, not just some empty shell that you can bolt things onto.

  40. >What is it with people who say this?

    You literally have the answer in your title, as long as it doesn’t affect *my* experience negatively (i.e., the gameplay) by existing and my not buying them then *I* really don’t care if they make it possible for other people to spend extra on their $60 games. If a game does come out where the microtransactions are going to affect the base game negatively for me then I just won’t play that game. I understand there are plenty of people here who think it’s a slippery slope thing, they just haven’t made a compelling enough argument to convince me that that isn’t just fear mongering for the sake of it.


    This really isn’t that complicated.

  41. Why am I ok with this? Because the whales spending $1k on skins that don’t affect gameplay is what pays the devs to keep making actual new content for the game. Why would I be upset that other people are paying for me to get more content, or that I can help support the devs to add new content by making the choice to spend on skins?

  42. I say it because it doesn’t fucking matter. If someone wants to buy $20 skins, and the developer wants to sell those skins to those people, who fucking cares? It doesn’t impact gameplay, it’s fine. If you don’t like it, don’t buy any of it. I don’t.

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