35 thoughts on “Just a friendly reminder that it was all this guy’s fault”

  1. Pfft, please. It goes back even further than that. ‘Premium Modules’ for Neverwinter Nights. Asset Packs for The Sims. Paid-Powerups in House of the Dead and Double Dragon 3. It started at LEAST in 1990, if not earlier.

  2. I’m laughing at this for the fact that this a perfect metaphor for a trojan horse. And we fell for it. I’m not laughing anymore.

  3. Thus begins the era of “premium” content. It was fine back then, it has definitely gotten out of hand over the years. I can’t wait until we revert back to the really good, already finished when released, single player games.

  4. Just a friendly reminder that this “problem” is only existing because consumer support it. What exactly is the problem anyway. Just let people buy what they want

  5. Some of the best experiences I had in gaming came from DLC.

    When I think of one of my favorite moments in Mass Effect it’s Lair of the Shadow Broker right at the top.

    Not all DLC is a problem it’s actually a great way to extend the life of a game. In fact, Oblivion overall did a hell of a job with it.

  6. I used to like the fact that MMO’s were subscription.. Gave the game company consistent income and also motivated them to create new content at a rate to keep people interested, and aesthetic stuff was fun badges to earn and show off.

    ​

    The day Blizzard popped open the cash store and threw up their $35 star pony I knew it was all over.

  7. I remember the outrage over this armor. I actually thought DLC, especially small-time DLC like this, was not going to catch on.

    I am not good at predictions.

  8. You should see the prices of cosmetic items in The Elder Scrolls: Online.

    You can pay $50+ for costumes and mounts for your virtual online doll that could go offline any day.

  9. >Just a friendly reminder that it was all this guy’s fault

    I don’t blame Bethesda for trying to sell horse armor… I blame players for actually paying for it.

  10. I know this makes me a piece of trash but i don’t get up in arms about cosmetic dlc. I’m not a whale either, i understand that if you’re dumping thousands of hours into a game where you’re intricately focused on your character (MOBA’s, 3rd person games, etc.) there is value to you in changing their appearance. Doesn’t make you an idiot or a bad person.

  11. I remember when this was legit a joke and seemed like a one-off ridiculous idea. I scoffed and laughed at it with my friends, wondering who thought this was a good idea and who’d waste money on f*ing horse armor.
    It was a more innocent time, or i was just more naive..

  12. I’ve heard other people blame Oblivion as well. I disagree. I put hundreds of hours into Oblivion when I was younger and never once saw any link to buy the horse armor. They didn’t push it particularly hard, and up until recently, I didn’t know it existed. If it was a microtransaction, that’s one thing, but you’re looking for the people who popularized it. In fact, I’d say the true culprit might just be WoW

  13. Oblivion might have been patient zero, but Team Fortress 2 was the doctor who didn’t wash their hands and got the whole city infected.

  14. 2006: Cosmetic DLC for 5 dollars. People got really outraged.

    2019: Most games have cosmetic DLCs for well over 15 dollars and gambling-like loot boxes. People seems okay with it.

  15. That’s literally the first time I’ve ever actually seen it, and I still “recognized” it.

    The Elder Scrolls is an amazing series of games. But Bethesda really did open Pandora’s box with this shit.

  16. Is this referencing some current news regarding gaming? did something happen? or just a circlejerk post on DLCs in general?

  17. That was like a 5 dollar DLC for content that added no gameplay and no achievements. You could always just… you know not buy it.

  18. Are consumers just 100% not at fault?

    I’m not saying devs are free of guilt, but they wouldn’t keep doing it if it wasn’t profitable…

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