Overwatch Players Will Have Access To All Of The Sequel's PvP Multiplayer Content: It means the heroes, maps and all of the player verse player game modes featured in the second game will be playable in the original Overwatch game.


Overwatch Players Will Have Access To All Of The Sequel’s PvP Multiplayer Content: It means the heroes, maps and all of the player verse player game modes featured in the second game will be playable in the original Overwatch game.



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15 thoughts on “Overwatch Players Will Have Access To All Of The Sequel’s PvP Multiplayer Content: It means the heroes, maps and all of the player verse player game modes featured in the second game will be playable in the original Overwatch game.”

  1. I really don’t like this, why not just make an expansion/DLC?

    It seems the only thing that’s being kept behind a paywall is the PvE mode. People would gladly pay for that as a DLC.

  2. Is it just me or does overwatch 2 just feel like a seasonal event dlc. I don’t think its worth if you already own the first.

  3. It looks like what they’re selling is more the *idea* of a solo campaign, while still keeping the promise that they made to their original customers that all characters added to the game would be added for free. It’s not a bad move; existing Overwatch players don’t have to spend a penny to get the campaign if they’re not interested, and people who didn’t pick up the game originally because it didn’t have a solo campaign get a shiny new point of entry. Whether it’s worth the money will depend entirely on how involved that solo campaign actually is.

    Of course, I don’t currently play Overwatch; it didn’t have a solo campaign, so I wasn’t interested. In general, though, I’d say that attracting new players with a new game launch is probably easier than trying to attract new players with an event DLC for a game that’s been out since 2016. It’s a delicate line to walk, though; it’ll be interesting to see if it pays off for them.

    I also think that Overwatch 2’s announcement trailer was the best of the three. I don’t even play the game, and it still hit me right in the feels, in a way that neither other trailer managed.

  4. Overwatch players will get just one more hero until OW “2” comes out, so they’ll package all the regular content that should have came out together with couple of boring pve maps, and hype it up as Overwatch “2”.

  5. This seems like a desperate and lazy way to earn money.

    This should just be a paid expansion at most.

    I suspect very few people are actually going to purchase a new over watch game just for PVE content.

    It is also too soon in this games life cycle to replace the multiplayer.

    They really should have doubled their efforts on Diablo 4, but I think they said even that will not be out anytime soon.

    So what did they announce at Blizzcon? Anything at all?

  6. There’s a lot of complaining here, but this is a great thing in my eyes. Now the only thing that could kill it is the price. If it’s like $30 for the pve stuff, I’ll be cool with it as long as it’s chunky.

  7. this should have been called,

    overwatch: [subtitle here]

    everything about it screams stand alone expansion, not a sequel.

  8. I really don’t understand wtf is going to happen. Their communication on this game is really not clear.

    What i understand from all this is that Overwatch 2 will be separated from OW1 and the PVP from 1 and 2 will be updated at the same time BUT the one from 2 is better graphically ? It’s really unclear.

    Why aren’t they just merging the PVP from OW2 with the already existing one from OW1 and make people pay for the PVE like a DLC ?

    If everything is separated it just means that the servers from OW1 are going to be left to die until everyone buys OW2 ‘-‘

  9. Is it ok with everyone if I reserve judgement on, what is admittedly, an unusual way to release a ‘sequel’? I think I’d rather wait until it’s released and the first game is updated until I decide if this is either just a massive rip-off or it turns out that Overwatch 2 is enough of a separate game to warrant being a sequel.

    Or is it better if I jump on the hate bandwagon and feel secure that my option will be well received and upvoted? Please help me decide.

  10. That was pretty clear from the stage presentation. What is not clear is the graphical fidelity upgrade and character design changes. Are those separate items or part of one single update? Will they carry over to the original game (according to one article they won’t). If not, will original thin Tracer have a larger hit box in line with updated thicc Tracer? Will short Brigitte’s headbox be located above her head since she’s taller in the update? Will graphical fidelity play any part in gaining a competitive edge? Etc

  11. Why do they phrase it like this? It’s so obviously a lie that they are doubling down on because they thought the marketing would work.

    No developer on the planet is stupid enough, or even capable of managing, two entirely separate games with different engines, with perfectly sync’d patches and seamless multiplayer between the two. Not only is that borderline impossible for a game that is patched with substantial changes and new content every couple weeks, THERE IS ZERO BENEFIT to structuring it in that way, if anything it would massively increase their development costs.

    I’d bet you anything right now, that “Overwatch 1” will exist in name only after Overwatch 2 releases. Overwatch 2 will overwrite the original executable, it will be a single set of content packages, but the PVE (and whatever new cosmetics system they implement) portion of the game will be locked away from you if you don’t own the new license. They can switch out a logo and hide the PVE buttons on the main menu, use two buttons that both open the same exe in the Blizzard launcher, and it would appear as two separate games to the average player. And I don’t think they will, but they could even lock down some of the extra graphical effects if they wanted to put those upgrades behind the paywall.

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