Hi Guys πŸ˜€

The short but sweet version is, I’ve emigrated and will be building a new PC around January after having to sell my last one a couple of months ago (breaking my little heart)

My question is this…(and a lot of speculation)…

What performance increase with Ray-Tracing on the next set of GPUs are we EXPECTING. Obv there isn’t really any indication (that I know of anyway) that has this on a roadmap thus far. I’ll just be mega pissed off with a 2080ti build (60fps with Ray-Tracing on at best) and then lo’ and behold 2180ti comes out with “29172939% increase in Ray-Tracing FPS” completely annihilating the 20xx series.

I know this doesn’t happen with conventional gen jumps which is usually like 10%ish FPS increase (doesn’t bother me for 10%)… but talking Ray-Tracing alone here with the 20xx series being the launch tech and probably some general nVidia consumer fuckwitery holding back tech, are we expecting a standard 10% increase in RT performance or are we expecting something actually major?

SPECULATE me up boyos!


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10 thoughts on “Right guys… Ray-Tracing…”

  1. From what I’ve heard, think the nvidia 10 series with a slight clock boost and the latest feature that cuts all those benefits in half.

  2. We don’t know. Perhaps Nvidia engineers will discover/invent some ground breaking tech that yields over 50% improvement in one generation, though I doubt their marketing department would permit that unless competition forced them to (heck they probably already have better tech researched and ready to scramble – it’s the only way to not get blindsided by an unexpected competitive release).

  3. It’ll get better. Not only due to GPUs getting stronger but also devs getting better at implementing it in an efficient way.
    It’s already better than it was at launch.

  4. I’d suggest waiting another 6 months. Once PS5 specs will have been announced and PC development will finally get a big push.

  5. only reason nVidia is getting ahead via [ray tracing](https://en.wikipedia.org/wiki/Ray_tracing_(graphics))is the same reason they leveraged their [cuda tech.](https://en.wikipedia.org/wiki/CUDA)

    AMD moved along with their GPU loads via OpenCL.

    (the reason i switched from ATI to nvidia at the time)

    now the times via AMD gpu’s and nVidia GPU’s are close enough per scene to have no difference. πŸ™‚

    (i still use a nVidia GPU just because the CUDA cores are faster sadly) (in the workloads i do, my CPU is a AMD ryzen due to i need the parallel cores)

  6. There’s no way to know for sure what kind of improvements we’ll get. What we do know though is that Nvidia’s next line up is gonna be a die shrink so we should see gains more in line with Pascal, rather than Turing though maybe not as much. For AMD and Intel though, there’s no way of knowing what their ray tracing performance is going to look like.

    I’d also expect that ray tracing will just generally be more efficient all round at that point, both with what they’re doing on the hardware side as well as developers better utilising it.

  7. I wouldn’t expect any major increase in performance. It’s already accelerated with dedicated hardware, upscaled with AI, and optimised as an approximation of full res raytracing, and as pretty much as efficient as possible as you would expect from high performance raytracing code. There’s not exactly any low hanging fruit. At most they might be able to make a bigger better GPU with more compute power, but expect to pay for it too.

  8. Doesn’t matter what Nvidia does. AMD is putting ray tracing in consoles. We havent seen AMDs implementation so who knows what to expect.

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