Apollo Gaming Forum
*Takes 10 headshots, gets up immediately*
View Reddit by Neo2403 – View Source
Happy cake day
Wait till you kill a chicken in skyrim, then you’ll see true NPC behaviour
“We at Hyperion will always revive you, unless you die in a cutscene”
So true!! Definitely call of duty.
I had completely forgotten that Boris Johnson played Draco.
Once while playing Resident Evil 2, I shot an axe-wielding guy 6 times on the face, and he still almost killed me. The next cut-scene about a dozen NPCs just dropped dead from leg shots.
That scene in John Wick 3 where he keeps shooting the body-armored guys to knock them down so he can move around and focus on an individual bad guy while they’re trying to get up had videogame memories all over it.
“Oh, the bad guy’s fallen down, but that’s just the first fall-down. We need to make him fall down two more times before he’s actually dead. Damn we’re getting low on ammo here.”
NPC shot during escort mission: EXPLODES VIOLENTLY
yeah well, i shoot at my homies like all the time and they just do like “You’re a traitor to the homeland” or some shit lmao
Me falling over as a 6 year old vs now, as a 26 year old
225g softened butter
225g golden caster sugar
4 large eggs
½ lemon, zested
1 tsp vanilla extract
225g self-raising flour
splash of milk
Optional fillings of lemon curd, jam, lightly whipped cream
icing sugar for dusting
Heat oven to 180C/160C fan/gas 4, butter and line the base of two 20cm spring-form cake tins with baking parchment.
Using an electric whisk beat the butter and sugar together until pale and fluffy. Crack the eggs in one at a time and whisk well, scraping down the sides of the bowl after each addition. Add the lemon zest, vanilla, flour, milk and a pinch of salt. Whisk until just combined then divide the mixture between the two tins.
Bake in the centre of the oven for 25-30 mins until a skewer inserted into the middle of each cake comes out clean. After 10 mins remove the cakes from their tins and leave to cool completely on a wire rack. Fill how you like. My personal favourite is a good dollop of lemon curd and some fresh cream, then dust the top with icing sugar. Will keep for 3 days
*follower fighting a dragon single-handedly [I’m not a coward they need to be tested]*
*follower accidentally strolling in front of my arrow*
Je mange le petite enfants
Title is the only thing semi-gaming related.
Damage sponges ruin hard mode in nearly every game.
If I shoot you in the eye with my bow, your chest armor is irrelevant… I can’t wait until we finally transition to physics-based games.
*cries in aerith*
I think it was the Uncharted developers that said it wasn’t that you were getting hit, but the “health” meter was your luck. When your luck ran out you that’s when you actually took damage and died. I’ve just applied that logic to any game that doesn’t have a dude running around with magic bandages and it’s worked out pretty well.
Easy. Plot devicium.
A character does not get bitten by a zombie, or vampire, or shot in the head, until they have to, according to the lore.
Logic wise, all of the Resident Evil chars would be zombies by the first game, because, unless using speedrun strats and funky tricks, the average player gets bitten at least once. And therefore, subjected to the virus. Yet, in all cutscenes, chars are never seen bloody, or mortally wounded, unless they have to die, or be injured.
Resident Evil 3 even lampshaded that by letting Jill survive numerous [player skill dependent] bites of zombies, but she gets instantly impaled by Nemesis and infected in a plot deviced situation.
They began clearing that, with RE4 and subsequent games, where now, a parasite is needed to inject, and fuse with the host. So they eliminated the “bitten but never gets infected” stuff completely.
It’s really necessary. I mean. Games exist where the main character, and all the npc’s take realistic amounts of damage, and people swear at those mechanics, because the NPCs constantly die too fast, and they struggle to keep them alive.
So what do? Make NPC’s oneshot die, just like in cutscenes, or allow the player to actually save them, and proceed the story line, having them die, when they must.
Chernov: ***gets shot by a panzershrek and lives***
Chernov: ***gets killed by flamethrower***
Reznov: CHERNOV, NO!
I’m gonna blow your mind, OP. Getting shot during gameplay isn’t canon, depending on the game.
In games like Call of Duty, your character is never actually shot during gameplay because in games semi-based on real life, getting shot has consequences. It’s just a game mechanic to make it, well, a game.
Or in games like Borderlands with vague, semi explained respawn systems, you never actually die. The respawn systems don’t actually exist in the world. They are purely for our benefit.
Think how afraid they must be of cut scenes
Dragon Age did this with the one hut kill dagger. I always wanted to mod it so you could finally equip the cutscene dagger and just steam roll the game with a god tier elf from the ghetto.
Same goes for players. In FNV you get shot in the head and barely survive (dunno how you survive at all) and afterwards you’ll be fine taking a headshot from the same guy without a helmet (I think, never checked how much damage it did to compare with your initial HP buy that’s beyond the point). In Sekiro every hit is a sword slashing through someone’s body but in a cutscenes you lose your arm when it’s slashed. There are probably akt more examples, this is just what I could think of off the top of my head.
Does this mean Nathan Drake was an NPC the whole time?
And then there’s Red Dead Redemption 2: >!Arthur Morgan’s final fight with Micah Bell. Regardless of your honor or if you help John or go back for the money, there will be moments in the last fight that you’ll be choked or a knife almost (or actually) going through you. Even though Arthur is going to die minutes later after that moment, the game will simply fail the mission and restart the fight should you fail to escape. Simply because, “You’re not supposed to die *yet*.”!<
worst part is when your playing a healer character and the character could easily fix them right up but instead just stand there waiting for them to die
NPC chasing you: 120% your max speed.
NPC being escorted by you: 20% your slowest speed.
I mean, it’s better than the old style escort missions where they could die. Which resulted in endless restarts, tons of frustration, and even tropes about how they were the worst part of any game (except possibly water levels).
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